The Electronic Literature Collection Volume 3

The Electronic Literature Collection Volume 3 is a collection of 115 works published in 2016 by the Electronic Literature Organization. It features works from 26 countries, 13 languages and includes a wide range of platforms from physical interfaces and iPhone apps to Twitter bots and Twine games to concrete Flash poetry and alternate reality games to newly performed netprov and classic hypertext fiction.

In 2018, the local files for the collection were given to the ELL from the ELO to put on the ELO Repository Website, hosted by the Electronic Textual Cultures Lab. The files were later moved to the ELO server in 2019.

COPIES IN THE ELECTRONIC LITERATURE COLLECTION VOLUME 3

Viewing 81-90 of 115 Results

thumbnail image of work

2014

Tatuaje (v1.0)

JM, Rodolfo

thumbnail image of work

2014

The Brain Drawing the Bullet (v1.0)

Trotter, Alan

thumbnail image of work

2012

The Dead Tower (v1.0)

Campbell, Andy

thumbnail image of work

2013

The Hunt For The Gay Planet (v1.0)

Anthropy, Anna

thumbnail image of work

2014

The P.o.E.M.M. Cycle (Poetry For Excitable [Mobile] Media) (v1.0)

Lewis, Jason

thumbnail image of work

2009

The Readers Project (v1.0)

Cayley, John

thumbnail image of work

2013

The Silent Numbers (v1.0)

Kirkpatrick, Matthew

thumbnail image of work

2000

The Struggle Continues (v1.0)

YOUNG-HAE CHANG HEAVY INDUSTRIES

thumbnail image of work

2013

The Way Bot (v1.0)

Brody, Eli

thumbnail image of work

2001

Thoughts Go (v2.0)

Knoebel, David

Viewing 81-90 of 115 Results