The Electronic Literature Collection Volume 3

The Electronic Literature Collection Volume 3 is a collection of 115 works published in 2016 by the Electronic Literature Organization. It features works from 26 countries, 13 languages and includes a wide range of platforms from physical interfaces and iPhone apps to Twitter bots and Twine games to concrete Flash poetry and alternate reality games to newly performed netprov and classic hypertext fiction.

In 2018, the local files for the collection were given to the ELL from the ELO to put on the ELO Repository Website, hosted by the Electronic Textual Cultures Lab. The files were later moved to the ELO server in 2019.

COPIES IN THE ELECTRONIC LITERATURE COLLECTION VOLUME 3

Viewing 61-70 of 115 Results

thumbnail image of work

2014

Quing's Quest VII: The Death of Videogames (v1.0)

Squinkifer, Dietrich

thumbnail image of work

2011

Radikal Karaoke (v1.0)

Gache, Belén

thumbnail image of work

2013

Reading Club (v1.0)

Abrahams, Annie

thumbnail image of work

2010

Reading Glove (v1.0)

Tanenbaum, Karen

thumbnail image of work

2013

Real Human Praise (v1.0)

Dubbin, Rob

thumbnail image of work

2014

Redshift & Portalmetal (v1.0)

cárdenas, micha

thumbnail image of work

2009

Sample Automatic Poem / Ejemplo de Poema Automatico (v1.0)

Remírez, Félix

thumbnail image of work

2013

ScareMail (v1.0)

Grosser, Ben

thumbnail image of work

2012

Scholars Contemplate the Irish Beer (v1.0)

Malloy, Judy

thumbnail image of work

2010

Sea and Spar Between (v1.0)

Strickland, Stephanie

Viewing 61-70 of 115 Results