The Electronic Literature Collection Volume 3

The Electronic Literature Collection Volume 3 is a collection of 115 works published in 2016 by the Electronic Literature Organization. It features works from 26 countries, 13 languages and includes a wide range of platforms from physical interfaces and iPhone apps to Twitter bots and Twine games to concrete Flash poetry and alternate reality games to newly performed netprov and classic hypertext fiction.

In 2018, the local files for the collection were given to the ELL from the ELO to put on the ELO Repository Website, hosted by the Electronic Textual Cultures Lab. The files were later moved to the ELO server in 2019.

COPIES IN THE ELECTRONIC LITERATURE COLLECTION VOLUME 3

Viewing 11-20 of 115 Results

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2013

Being @Spencerpratt (v1.0)

Marino, Mark C.

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2012

Between Page and Screen (v1.0)

Borsuk, Amaranth

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2011

Böhmische Dörfer (v1.0)

Saemmer, Alexandra

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2012

C()n Du It (v1.0)

Giełżyńska, Katarzyna

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2012

Camel Tail (v1.0)

Tempest, Sonny Rae

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2010

Canticle (v1.0)

Gorman, Samantha

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2012

Channel of the North (v1.0)

Baeke, Jan

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2015

Collocations (v1.0)

Avnisan, Abraham

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2012

Contemporary Japanese Poetry Generator (v1.0)

Shinonome, Nodoka

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1977

Cyberliterature (1977-1993) (v1.0)

Barbosa, Pedro

Viewing 11-20 of 115 Results