"alarmingly these are not lovesick zombies" "could be considered a near unplayable art-game. Each level is built to be both won and lost, where the player shoots strange enemy objects with increasingly absurd and broken guns, and wildly deviating scoring systems. Behind the experience are odd hand-made videos of toy play and between the levels are narrative clips told with old matchbooks from small towns of the prairie. With perhaps the best title ever given to a game or otherwise, ATANLZ is both disrupted art-game and experience in frenetic madness, an interactive collage engine born from the pixilated undead." -- Jason Nelson
1 COPY IN THE NEXT
An unpublished copy.
Preserved with Conifer by the Electronic Literature Lab. This copy was given to ELO by Jason Nelson in May of 2018.
COPY MEDIA FORMAT
Web