Icarus Needs

"Daniel Merlin Goodbrey is a senior lecturer in Interaction Design at The University of Hertfordshire in England." 

"Icarus Needs is part of a series of works in which Goodbrey draws on the dual aesthetics of comics and classic video games. Built in Flash, the piece is strongly visual and provides a world of panels to explore. The player moves Icarus through the panels using standard keyboard controls, encountering dream-like objects (such as an oversized telephone) and hitting many dead ends and simple item-based puzzles that block progression out of the dream. The game as dream metaphor is explored fully (as one fragment of text warns, 'Don't fall asleep playing video games') and creates a compelling world of flat 2D visuals in different monochromatic palettes." -- from Electronic Literature Collection, Volume 3

1 COPY IN THE NEXT

The Electronic Literature Collection Volume 3

Published in 2016 by Electronic Literature Organization.

The ELO gave this copy of the work to the Electronic Literature Lab in 2018.

PUBLICATION TYPE

Anthology

COPY MEDIA FORMAT

Web

ORIGINAL URL

http://e-merl.com/icneeds.html