Voyage Into the Unknown

"Voyage Into the Unknown effectively evokes the spirit of colonial discovery by presenting the user with a huge map that runs off the screen, which can only be explored a short section at a time, an 'infinite canvas' in the parlance of Scott McCloud. But this 'map' is actually a landscape itself, as the image is not reducible to reliable cartographic conventions but eventually morphs into other genres with which humans fictionalize the land, such as drawings, writing and photographs. Symbols litter this visually compelling landscape, and while the larger narrative of discovery is enacted in real-time by the user, more detailed narrative information about John Wesley Powell's voyage mutinies, disappearances, conflicts, geographical reports is surrendered piecemeal upon the tactile experience of the territory." -- from Electronic Literature Collection, Volume 2

1 COPY IN THE NEXT

The Electronic Literature Collection Volume 2

Published in 2011 by Electronic Literature Organization.

The ELO gave this copy of the work to the Electronic Literature Lab in 2018.

PUBLICATION TYPE

Anthology

COPY MEDIA FORMAT

Web

ORIGINAL URL

https://collection.eliterature.org/2/works/coover_voyage_into_the_unknown.html