"The Catalan-language La casa sota el temps presents an interactive reading environment with the look of a videogame. The reader begins by answering questions that will lead her towards the entry of the virtual world; in order to get to this 'house under time,' she needs to perceive the close relation between cause and effect. The reader is encouraged to treat literary clues as navigational clues, as instructions for how to move within the text. Using the Google Maps API to situate the house, La casa sota el temps aims to be an enquiry into the narrative potentialities afforded by software and computing resources (e.g. kinetic images, sounds, and verbal texts)." -- from Electronic Literature Collection, Volume 2
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The Electronic Literature Collection Volume 2
Published in 2011 by Electronic Literature Organization.
The ELO gave this copy of the work to the Electronic Literature Lab in 2018. Preserved with Conifer by the Electronic Literature Lab.