Andromeda

"Andromeda is both a physical children's book and a digital book with AR codes that needs to be read with the use of a webcam. The human reader shows the book to the machine, and the machine reads the code that is provided in the cards that are attached to the pop-ups. The human reader then sees on the screen what the computer has in a sense translated into human languages. The complexity of reading and the double process of decoding is thus one of the more interesting and significant issues of the project. The use of a children's book in the project is significant because the symbolic process that takes place while reading the text is linked to the diegetic scene of a mother and a child reading a fairy tale." -- from Electronic Literature Collection, Volume 2

1 COPY IN THE NEXT

The Electronic Literature Collection Volume 2

Published in 2011 by Electronic Literature Organization.

The ELO gave this copy of the work to the Electronic Literature Lab in 2018.

PUBLICATION TYPE

Anthology

COPY MEDIA FORMAT

Web

ORIGINAL URL

https://collection.eliterature.org/2/works/fisher_andromeda.html