Savoir-Faire

"One of the strengths of interactive fiction is that it is able to simulate a rich world, even one that has unusual physical and magical laws. In Savoir-Faire, the (usually cliché) elements of a treasure-hunt and a world suffused by magic are situated, unusually, in 18th-century France; a young man has come back to his childhood home to ask for a loan and has found it oddly abandoned. The special workings of Savoir-Faire's world open memories and unlock relationships between things, adding resonance to this intricate, difficult play of puzzles." -- from Electronic Literature Collection, Volume 1

1 COPY IN THE NEXT

The Electronic Literature Collection Volume 1

Published in 2006 by Electronic Literature Organization.

The ELO gave this copy of the work to the Electronic Literature Lab in 2018.

PUBLICATION TYPE

Anthology

ORIGINAL URL

https://collection.eliterature.org/1/works/short__savoir-faire.html