"One of the strengths of interactive fiction is that it is able to simulate a rich world, even one that has unusual physical and magical laws. In Savoir-Faire, the (usually cliché) elements of a treasure-hunt and a world suffused by magic are situated, unusually, in 18th-century France; a young man has come back to his childhood home to ask for a loan and has found it oddly abandoned. The special workings of Savoir-Faire's world open memories and unlock relationships between things, adding resonance to this intricate, difficult play of puzzles." -- from Electronic Literature Collection, Volume 1
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The Electronic Literature Collection Volume 1
Published in 2006 by Electronic Literature Organization.
The ELO gave this copy of the work to the Electronic Literature Lab in 2018.
PUBLICATION TYPE
Anthology