"Developed in Processing, [theHouse] is a good example of a piece that works well with granular texts in a 3D environment. The piece presents an imaginary architecture, made of blocks in a virtual space with changing texts attached to them. The texts are about a relationship between two people coming apart in a confined space. The objects react visually to the reader's struggle with the text, representing simply and meaningfully the human struggle described in the text itself.
Author description: [theHouse] is a digital poetry piece
which takes the form of computer-based spatialized organism.world.
Through the process of enacting texts within, alongside, and outside of
the text of computational code, this autobiographical work is regulated
by the computational process of the sine wave. Here, the text is written
upon "rooms," and these rooms emerge to create "houses" next to and
among the intermingling text. As in much of electronic literature, the
experience of the work as an intimate, interactive, screen-based piece
is essential to understanding and appreciating it. Indeed, the work is
only realized through user interaction and navigation. How does everyday
spatial practice bring into focus the relationship between code,
language, and relationships? What are the key characteristics of digital
relationships as seen through this light? Does the recurring emphasis
on process, chance, and interactivity also function as an indicator of
larger questions about the chance writing of the text? The poem
presented is autobiographical in nature yet engages the
conceptualization of both language and embodiment as the text creates
its own types of organism." -- from Electronic Literature Collection, Volume 1
1 COPY IN THE NEXT
The Electronic Literature Collection Volume 1
Published in 2006 by Electronic Literature Organization.
The ELO gave this copy of the work to the Electronic Literature Lab in 2018.
PUBLICATION TYPE
Anthology