Galatea

"While Galatea is framed as an interactive fiction piece, the system shares many qualities with the long line of 'chatterbots,' going back to Joseph Weizenbaum's mid-1960s Eliza. Conversation with Galatea is not as free as with Eliza but can unfold in more interesting ways as the topic, Galatea's mood, and the history of conversation progress. The results of different discussions can sometimes even lead the user to uncover different stories that, while consistent within themselves, suggest different possible worlds." -- from Electronic Literature Collection, Volume 1

Experiencing the Work

Visitors access this work by downloading and installing the necessary software, which may need to be configured for larger font sizes. Though the text prompt window is available to screen reading software and similar tools, the main textual content of the game is not. The work relies heavily on textual input from visitors in order to advance the story.

1 COPY IN THE NEXT

The Electronic Literature Collection Volume 1

Published in 2006 by Electronic Literature Organization.

The ELO gave this copy of the work to the Electronic Literature Lab in 2018.

PUBLICATION TYPE

Anthology

ORIGINAL URL

https://collection.eliterature.org/1/works/short__galatea.html