"Façade comes closer than any digital literature work thus far to realizing a long-held dream, which is the creation of an interactive, animated fiction that can accept any type of language produced by the user and assimilate it into the outcome of the narrative. Even aside from limitations in graphical rendering (it's only with the most recent 3rd-generation consoles that facial expression has come close to that of 3D film animation) and language parsing (which requires huge, exhaustive databases of human language usage), Stern and Mateas end up confronting a number of interesting narratalogical issues such as the conveyance of sure 'plot points' in an open-ended, completely fluid fictional structure. The depths of Façade become clear with repeated plays, as micro-narratives emerge from the various interactions that the often hapless protagonist — namely, you — has with his or her divorce-bound hosts." -- from Electronic Literature Collection, Volume Two
2 COPIES IN THE NEXT
The Electronic Literature Collection Volume 2
Published in 2011 by Electronic Literature Organization.
The ELO gave this copy of the work to the Electronic Literature Lab in 2018.
PUBLICATION TYPE
Anthology
COPY MEDIA FORMAT
Web
ORIGINAL URL
https://collection.eliterature.org/2/works/mateas_facade.htmlPublished in 2006 by The Iowa Review Web in Volume 8, Issue 2.
This copy was given to the Electronic Literature Lab by Lynne Nugent at the Iowa Review in Summer 2016.
PUBLICATION TYPE
Journal
COPY MEDIA FORMAT
Web