"Between Treacherous Objects" features "[m]ulti-dimensional layering within an interactive depth interface. Hidden secrets and interactive layers are packaged by our obsessions with objects and their terrible dark betweens. Between Treacherous Objects explores the space between various contemporary items/ideas. For example, between the Refrigerator and the Death Bed is a heavy lines and gradual space, where eating can fill your world, ending it as well. There are twelve levels, each playing with the depth of the screen, allowing the user to move in and out and around the floating space." -- Jason Nelson
"Jason Nelson's work tests the boundary between 'game-like' interfaces and serious poetry. . . . 'Between Treacherous Objects' takes a form reminiscent of a video game flight simulator. Using the mouse, readers fly through the space of images and poetry, choosing to stop where they desire." -- From The New River Journal
Warning: Flashing lights sequences or patterns may affect photosensitive visitors.
1 COPY IN THE NEXT
An unpublished copy.
Amanda Hodes transferred the files for this copy to Dene Grigar in June 2022.
COPY MEDIA FORMAT
Web