"Adam Nash is a new media artist, composer, programmer, performer and writer from Melbourne, Australia.
Trace Aureity is an interactive, immersive, audiovisual sculpture located in the 3-D synthetic world Second Life. There are eighty-eight manipulated field recordings — from city streets, birdsong, to talkback radio — and ninety-six nested rotating objects densely arranged in a three dimensional grid. Avatars, either solo or in groups, generate sounds by moving through the installation. Some of the innermost nested objects, colored red, also spawn glowing spheres which fly out and bounce around inside the work, triggering sounds as they pass through other objects.
Because the playable space is so dense, players are rewarded by slowing down their movements as much as possible, since even miniscule movements create differences in sonic output. The contingencies of time-based interaction by people-as-avatars creates a dynamic audiovisual composition, always unique to that moment and those interactors. This may be seen to represent an evolution of the aleatoric composition techniques of John Cage and Brian Eno, as well as an enactment of the objets sonore of Pierre Schaeffer." -- from Turbulence
1 COPY IN THE NEXT
An unpublished copy.
This copy was given to the Electronic Literature Lab by Jo-Anne Green and Helen Thorington in Spring of 2016.