Chroma

"Chroma initially impresses with its high production values, possibly the best example of a 'synaesthetic' work of electronic literature. Like most of Loyer's work, it is a visual and auditory delight, but in a way completely suited to private consumption on a personal computer (as opposed to a theater), with compelling moments of interactivity that integrate the user in the world of the fiction itself. The story world, guided by three protagonists with the names Orion 17, Duck at the Door and Grid Farmer Perry, is infused with the myth of the 'mnemenos' and the search for purer states of interconnection. As in the classic underground video game Rez, one of the foundational synaesthetic video games, gameplay is motivated by the desire for greater aesthetic pleasure rather than mere survival, a perfect example of task-oriented interactive art." -- from Electronic Literature Collection, Volume 2

1 COPY IN THE NEXT

The Electronic Literature Collection Volume 2

Published in 2011 by Electronic Literature Organization.

The ELO gave this copy of the work to the Electronic Literature Lab in 2018.

PUBLICATION TYPE

Anthology

COPY MEDIA FORMAT

Web

ORIGINAL URL

https://collection.eliterature.org/2/works/loyer_chroma.html