TY - ART TI - Icarus Needs AU - Daniel Merlin Goodbrey AB -
"Daniel Merlin Goodbrey is a senior lecturer in Interaction Design at The University of Hertfordshire in England."
"Icarus Needs is part of a series of works in which Goodbrey draws on the dual aesthetics of comics and classic video games. Built in Flash, the piece is strongly visual and provides a world of panels to explore. The player moves Icarus through the panels using standard keyboard controls, encountering dream-like objects (such as an oversized telephone) and hitting many dead ends and simple item-based puzzles that block progression out of the dream. The game as dream metaphor is explored fully (as one fragment of text warns, 'Don't fall asleep playing video games') and creates a compelling world of flat 2D visuals in different monochromatic palettes." -- from Electronic Literature Collection, Volume 3
C3 - Web PY - 2013 LA - English M3 - 2D, Animated, Game, Music UR - https://the-next.eliterature.org/works/766/0/0/ DB - The NEXT Y2 - 2025-04-03 ER -