TY - ART
TI - Savoir-Faire
AU - Emily Short
AB - "One of the strengths of interactive fiction is that it is able to simulate a rich world, even one that has unusual physical and magical laws. In Savoir-Faire, the (usually cliché) elements of a treasure-hunt and a world suffused by magic are situated, unusually, in 18th-century France; a young man has come back to his childhood home to ask for a loan and has found it oddly abandoned. The special workings of Savoir-Faire's world open memories and unlock relationships between things, adding resonance to this intricate, difficult play of puzzles." -- from Electronic Literature Collection, Volume 1
PY - 2002
LA - English
M3 - Executable, Interactive, Fiction, Interactive Fiction (IF)
UR - https://the-next.eliterature.org/works/657/0/0/
DB - The NEXT
Y2 - 2025-04-03
ER -