TY - ART TI - Roulette AU - Daniel C. Howe AU - Bebe Molina AB -
"The cube is a significant figure in the history of electronic literature, functioning as a 3D inscriptional surface that emphasizes the transition from the 2D surface of the printed page. (See also William Gillespie's Letter to Linus in this volume. In ELC1 see Mary Flanagan's [theHouse] and Daniel C. Howe and Aya Karpinska's open.ended.) Roulette is structurally comprised of three translucent rotating cubes that themselves contain a set of smaller rotating cubes, or dice, with one word on all six surfaces. The selection of a cube then alters the primary text, which is both narratological and poetic. Reading and play are not predictive per se, as befits the work's title, but there is a sense in which one can calculate probability and develop a reading strategy based on algorithmic and syntactical rules." -- from Electronic Literature Collection, Volume 2
"Daniel Howe’s Roulette, a collaboration with Bebe Molina, is the most technically audacious of the pieces in this issue, and one which offers the reader a tantazling [sic] way of interacting with text. The reader is allowed control over interrelated text in a way totally unlike a paper-and-ink based reading experience. The narrative at the center of Howe and Molina’s piece is fractured and fracturable, is a collection of stories that will shift and mean different things to different readers." -- from The New River Journal, Spring 2008
C3 - Web PY - 2008 LA - English M3 - Combinatory, Interactive, Narrative, Poetry UR - https://the-next.eliterature.org/works/705/0/0/ DB - The NEXT Y2 - 2025-04-03 ER -